Releases Index

Mapbox Maps Android

$npx @buildinternet/releases get mapbox-maps-android
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Releases38Avg12/moVersionsv10.20.0 to v11.33.0

Breaking changes ⚠️

  • Remove the deprecated experimental RenderThreadStats.totalDroppedFrames. Use totalSkippedVsync instead, which holds the same value.
  • Replace the experimental setRenderThreadStatsRecorder() with a renderThreadStatsRecorder property on MapView…
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Bug fixes 🐞

  • Fix a crash that could occur when multiple maps render simultaneously while displaying view annotations.
  • Fix view annotations flickering or jumping position when camera padding leaves insufficient room to fit them.
  • Fix stale layer geometry cache on…
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Breaking changes ⚠️

  • Remove the deprecated experimental RenderThreadStats.totalDroppedFrames. Use totalSkippedVsync instead, which holds the same value.
  • Replace the experimental setRenderThreadStatsRecorder() with a renderThreadStatsRecorder property on MapView…
Read more ↗

Breaking changes ⚠️

  • Remove the deprecated experimental RenderThreadStats.totalDroppedFrames. Use totalSkippedVsync instead, which holds the same value.
  • Replace the experimental setRenderThreadStatsRecorder() with a renderThreadStatsRecorder property on MapView…
Read more ↗

Breaking changes ⚠️

  • TileStore.loadTileRegion() now completes with a TileRegionErrorType.PARTIAL_LOAD failure instead of success when some of the region's resources failed to load.

Features ✨ and improvements 🏁

  • [tile_store] Trigger region loading progress…
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Bug fixes 🐞

  • Fix brightness-dependent paint properties not updating after a light or light preset change, such as switching lightPreset in the Standard style.
  • Internal fixes and performance improvements.

Dependencies

  • Update gl-native to…
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10.20.1 October 01, 2026

Dependencies

  • Update gl-native to v10.20.2.
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Bug fixes 🐞

  • Fix the location indicator (puck) being incorrectly occluded by terrain when transitioning from orthographic to perspective view.
  • Fix icons and other layers using measure-light brightness getting stuck on a stale appearance when the light preset…
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Features ✨ and improvements 🏁

  • Fewer main-thread stalls when updating large GeoJSON sources. Each map update hands the renderer a snapshot of the style that includes GeoJSON source data. Destroying the previous snapshot used to run on the main thread or the renderer thread…
Read more ↗

Breaking changes ⚠️

  • TileStore.loadTileRegion() now completes with a TileRegionErrorType.PARTIAL_LOAD failure instead of success when some of the region's resources failed to load.

Features ✨ and improvements 🏁

  • [tile_store] Trigger region loading progress…
Read more ↗

Breaking changes ⚠️

  • Remove the experimental raster-allow-draping property from RasterLayer.

Features ✨ and improvements 🏁

  • Add experimental MapOptions.emissiveColorPrecision to control emissive color accuracy for draped layers.
  • Deprecated…
Read more ↗

Bug fixes 🐞

  • Fix brightness-dependent paint properties not updating after a light or light preset change, such as switching lightPreset in the Standard style.
  • Fix Vulkan rendering corruption caused by staging buffers being freed before asynchronous texture uploads…
Read more ↗

Breaking changes ⚠️

  • Remove the experimental raster-allow-draping property from RasterLayer.

Features ✨ and improvements 🏁

  • Add experimental MapOptions.emissiveColorPrecision to control emissive color accuracy for draped layers.
  • Deprecated…
Read more ↗
Last Checked
3h ago
Latest
v11.33.0
Tracking since Nov 19, 2024