Vertical FOV animation; view annotations can avoid screen regions
v11.26.0
2 features2 enhancements5 fixesThis release2 featuresNew capabilities2 enhancementsImprovements to existing features5 fixesBug fixesAI-tallied from the release notes
From the original release noteView original ↗
Breaking changes ⚠️
- Add
CameraAnimatorType.VERTICAL_FOVenum constant. This is a source-breaking change for code that uses an exhaustivewhenoverCameraAnimatorTypewithout anelsebranch, which will no longer compile until the new case is handled.
Features ✨ and improvements 🏁
- Animate verticalFov along with other camera parameters.
- Introduce new experimental
ViewAnnotationManager.viewAnnotationAvoidRegionswhich allows to specify rectangular screen regions that view annotations should avoid. View annotations opt in to this behaviour via the new experimentalViewAnnotationOptions.enableAvoidRegionsoption. - Improve landmark route cutout rendering to use uniform opacity fade instead of per-fragment dithering, improving visual quality and performance in navigation scenes with 3D landmarks.
Bug fixes 🐞
- Fix a crash that could occur when querying rendered features while map layers were being removed.
- Fix a one-frame flash where layers could briefly disappear while a new shader variant compiled asynchronously.
- Fix continuous tile reparsing for HD road sources using cross-source elevation on a static map, causing sustained CPU usage.
- Fix elevated lines with
line-elevation-reference: "ground"disappearing from view due to incorrect frustum culling over terrain. - Fix gaps appearing in elevated route line geometry at elevation feature boundaries.
- Internal fixes and performance improvements.
Dependencies
Fetched July 10, 2026
