v11.21.0
Bug fixes ๐
- Fix tile store eviction failing to clean up files for decompressed tiles, causing gradual storage growth.
- Fix gaps in elevated route line rendering at ramp transitions and tile borders.
- Fix indicator cutout (location puck area) appearing in the wrong position on high-DPI displays.
- Fix incorrect shadow culling on fill-extrusion layers.
- Fix ambient occlusion not being clipped when fill-extrusion layers are clipped by clip layers.
- Fix clip layer updates not always refreshing clipped layers and shadows.
- Fix native memory leak in
AnnotationManagerwhere bitmap style images were not removed onDestroy. - Fix feature cutout rendering artifacts on some devices caused by insufficient shader precision.
- Fix rendering of stacked underground 3D roads.
- Fix a crash that could occur when the map is destroyed during style loading.
- Fix underground road geometry being clipped in orthographic projection with small viewports.
- Fix map flickering caused by stencil buffer conflicts between raster and hillshade layers.
- Fix potential ANRs when receiving location updates under heavy system load.
- Internal fixes and performance improvements.
Dependencies
- Update gl-native to v11.21.0, common to v24.21.0.
Fetched May 1, 2026
