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Per-model light overrides; view annotation placement unblocked on short segments

v11.25.1

1 feature1 fixThis release1 featureNew capabilities1 fixBug fixesAI-tallied from the release notes
From the original release noteView original ↗

Features ✨ and improvements 🏁

  • Per-model light overrides in ModelSource ModelSource now supports lightOverrides on individual 3D models, alongside the existing material and node overrides. This makes it possible to keep a specific model — such as a vehicle puck — clearly visible in night or dark-style maps without changing the global lighting for all models.

Bug fixes 🐞

  • View annotation placement blocked on short road segments The collision grid used during symbol placement ran at 64×64 cells per tile. On short segments, the coarse cell footprint overstated the occupied area and blocked View Annotation placement even when space was available. The grid now runs at 128×128 cells, which matches the actual geometry much more closely.

Dependencies

  • Update MapboxCommon to 24.25.1.
  • Update MapboxCoreMaps to 11.25.1.

Dependency requirements:

  • Compatible version of Xcode: 16.4

Fetched July 6, 2026

Per-model light overrides; view annotation placement… — releases.sh