Per-model light overrides; view annotation placement unblocked on short segments
v11.25.1
1 feature1 fixThis release1 featureNew capabilities1 fixBug fixesAI-tallied from the release notes
From the original release noteView original ↗
Features ✨ and improvements 🏁
- Per-model light overrides in
ModelSourceModelSourcenow supportslightOverrideson individual 3D models, alongside the existing material and node overrides. This makes it possible to keep a specific model — such as a vehicle puck — clearly visible in night or dark-style maps without changing the global lighting for all models.
Bug fixes 🐞
- View annotation placement blocked on short road segments The collision grid used during symbol placement ran at 64×64 cells per tile. On short segments, the coarse cell footprint overstated the occupied area and blocked View Annotation placement even when space was available. The grid now runs at 128×128 cells, which matches the actual geometry much more closely.
Dependencies
- Update MapboxCommon to
24.25.1. - Update MapboxCoreMaps to
11.25.1.
Dependency requirements:
- Compatible version of Xcode:
16.4
Fetched July 6, 2026
