releases.shpreview

v11.21.0-rc.1

$npx @buildinternet/releases show rel_V_5D1nDXj7jCxKfe6XDov

Bug fixes 🐞

  • Fix intermittent rendering artifacts (reversed/large bitmaps) on Android Auto caused by stale texture ID reuse in BitmapWidgetRenderer after surface recreation.
  • Fix native memory leak in AnnotationManager where bitmap style images were not removed onDestroy.
  • Fix feature cutout rendering artifacts on some devices caused by insufficient shader precision.
  • Fix rendering of stacked underground 3D roads.
  • Fix a crash that could occur when the map is destroyed during style loading.
  • Fix underground road geometry being clipped in orthographic projection with small viewports.
  • Fix map flickering caused by stencil buffer conflicts between raster and hillshade layers.
  • Fix potential ANRs when receiving location updates under heavy system load.
  • Fix a bug in eviction logic for TileStore.
  • Internal fixes and performance improvements.

Dependencies

  • Update gl-native to v11.21.0-rc.1, common to v24.21.0-rc.1.

Fetched May 1, 2026