v0.16.0 DeepFloyd IF & ControlNet v1.1
IF is a pixel-based text-to-image generation model and was released in late April 2023 by DeepFloyd.
The model architecture is strongly inspired by Google's closed-sourced Imagen and a novel state-of-the-art open-source text-to-image model with a high degree of photorealism and language understanding:

pip install torch --upgrade # diffusers' IF is optimized for torch 2.0
pip install diffusers --upgrade
Before you can use IF, you need to accept its usage conditions. To do so:
from huggingface_hub import login
login()
and enter your Hugging Face Hub access token.
from diffusers import DiffusionPipeline
from diffusers.utils import pt_to_pil
import torch
# stage 1
stage_1 = DiffusionPipeline.from_pretrained("DeepFloyd/IF-I-XL-v1.0", variant="fp16", torch_dtype=torch.float16)
stage_1.enable_model_cpu_offload()
# stage 2
stage_2 = DiffusionPipeline.from_pretrained(
"DeepFloyd/IF-II-L-v1.0", text_encoder=None, variant="fp16", torch_dtype=torch.float16
)
stage_2.enable_model_cpu_offload()
# stage 3
safety_modules = {
"feature_extractor": stage_1.feature_extractor,
"safety_checker": stage_1.safety_checker,
"watermarker": stage_1.watermarker,
}
stage_3 = DiffusionPipeline.from_pretrained(
"stabilityai/stable-diffusion-x4-upscaler", **safety_modules, torch_dtype=torch.float16
)
stage_3.enable_model_cpu_offload()
prompt = 'a photo of a kangaroo wearing an orange hoodie and blue sunglasses standing in front of the eiffel tower holding a sign that says "very deep learning"'
generator = torch.manual_seed(1)
# text embeds
prompt_embeds, negative_embeds = stage_1.encode_prompt(prompt)
# stage 1
image = stage_1(
prompt_embeds=prompt_embeds, negative_prompt_embeds=negative_embeds, generator=generator, output_type="pt"
).images
pt_to_pil(image)[0].save("./if_stage_I.png")
# stage 2
image = stage_2(
image=image,
prompt_embeds=prompt_embeds,
negative_prompt_embeds=negative_embeds,
generator=generator,
output_type="pt",
).images
pt_to_pil(image)[0].save("./if_stage_II.png")
# stage 3
image = stage_3(prompt=prompt, image=image, noise_level=100, generator=generator).images
image[0].save("./if_stage_III.png")
For more details about speed and memory optimizations, please have a look at the blog or docs below.
:point_right: The official codebase :point_right: Blog post :point_right: Space Demo :point_right: In-detail docs
Lvmin Zhang has released improved ControlNet checkpoints as well as a couple of new ones.
You can find all :firecracker: Diffusers checkpoints here Please have a look directly at the model cards on how to use the checkpoins:
| Model Name | Control Image Overview | Control Image Example | Generated Image Example |
|---|---|---|---|
| lllyasviel/control_v11p_sd15_canny<br/> Trained with canny edge detection | A monochrome image with white edges on a black background. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_canny/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_canny/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_canny/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_canny/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11p_sd15_mlsd<br/> Trained with multi-level line segment detection | An image with annotated line segments. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_mlsd/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_mlsd/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_mlsd/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_mlsd/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11f1p_sd15_depth<br/> Trained with depth estimation | An image with depth information, usually represented as a grayscale image. | <a href="https://huggingface.co/lllyasviel/control_v11f1p_sd15_depth/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11f1p_sd15_depth/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11f1p_sd15_depth/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11f1p_sd15_depth/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11p_sd15_normalbae<br/> Trained with surface normal estimation | An image with surface normal information, usually represented as a color-coded image. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_normalbae/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_normalbae/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_normalbae/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_normalbae/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11p_sd15_seg<br/> Trained with image segmentation | An image with segmented regions, usually represented as a color-coded image. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_seg/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_seg/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_seg/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_seg/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11p_sd15_lineart<br/> Trained with line art generation | An image with line art, usually black lines on a white background. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_lineart/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_lineart/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_lineart/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_lineart/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11p_sd15_openpose<br/> Trained with human pose estimation | An image with human poses, usually represented as a set of keypoints or skeletons. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_openpose/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_openpose/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_openpose/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_openpose/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11p_sd15_scribble<br/> Trained with scribble-based image generation | An image with scribbles, usually random or user-drawn strokes. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_scribble/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_scribble/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_scribble/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_scribble/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11p_sd15_softedge<br/> Trained with soft edge image generation | An image with soft edges, usually to create a more painterly or artistic effect. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_softedge/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_softedge/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_softedge/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_softedge/resolve/main/images/image_out.png"/></a> |
| Model Name | Control Image Overview | Control Image Example | Generated Image Example |
|---|---|---|---|
| lllyasviel/control_v11e_sd15_ip2p<br/> Trained with pixel to pixel instruction | No condition . | <a href="https://huggingface.co/lllyasviel/control_v11e_sd15_ip2p/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11e_sd15_ip2p/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11e_sd15_ip2p/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11e_sd15_ip2p/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11p_sd15_inpaint<br/> Trained with image inpainting | No condition. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_inpaint/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_inpaint/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15_inpaint/resolve/main/images/output.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_inpaint/resolve/main/images/output.png"/></a> |
| lllyasviel/control_v11e_sd15_shuffle<br/> Trained with image shuffling | An image with shuffled patches or regions. | <a href="https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle/resolve/main/images/image_out.png"/></a> |
| lllyasviel/control_v11p_sd15s2_lineart_anime<br/> Trained with anime line art generation | An image with anime-style line art. | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime/resolve/main/images/control.png"/></a> | <a href="https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime/resolve/main/images/image_out.png"/></a> |
pipeline_stable_diffusion_controlnet.py by @remorses in #3118Transformer2DModel.forward docstring by @off99555 in #3074from_flax work for controlnet by @yiyixuxu in #3161Karras sigmas to HeunDiscreteScheduler by @youssefadr in #3160The following contributors have made significant changes to the library over the last release:
Fetched April 7, 2026